Weapon Damage Types

Damage Types have a bit more importance than they once did, requiring additional care when determining which weapons to use.

Bludgeoning
Bludgeoning weapons are some of the most potent at dealing damage through armor and to objects. Bludgeoning weapons ignore 1/2 of any Armor DR that applies to a target, but any Natural DR is doubled.

Slashing
Slashing weapons are the most useful against unarmored targets, but armor tends to absorb and turn the blows too easily. Slashing weapons ignore 1/2 of any Natural Armor DR a creature may have, but Armor DR is doubled against them.

Piercing
Piercing weapons are extremely useful against armored and unarmored targets alike. Piercing weapons are affected normally by Armor DR and Natural DR.

Explosive
Explosive weapons often do damage in a radius, calling for a reflex save to any creature within its radius (unless otherwise noted). Explosive weapons ignore 1/2 of any Natural Armor DR but Armor DR affects the damage normally.

Ion
Ion weapons are potent, dangerous weaponsthat often have higher critical hit multipliers than other weapons. They are affected normally by Armor and Natural DR.

Laser
Laser weapons are silent and have no recoil and are silent unless otherwise noted. Polished and reflective Ordinary MR surfaces have Resist laser 2, Good MR surfaces have Resist Laser 4, and Amazing MR surfaces have Resist Laser 8, unless otherwise noted. Anywhere the laser passes through is illuminated as by bright light, and the surrounding squares are increased by one light level. They are affected normally by Armor and Natural DR.

Beam
Beam, or Particle Beam Weapons, often have low critical hit multipliers by incredibly high raw damage. Natural and Armor DR affect Beam damage normally.

Sonic
Sonic weapons use concentrated sound to damage a target. Objects with the "Fragile" quality or made from fragile materials like glass or obsidian take an additional 50% damage from Sonic weapons. Naturally and Armor DR affect Sonic Damage normally.

Fire
Intense heat can cause serious damage. Fire damage does 1/2 damage to non-flammable objects, but an addition 50% of damage against flammable ones. Armor and Natural DR affect it normally.

Cold
Cold can cause pain and damage to objects. It does 1/2 damage to any object, and Armor and Natural DR affect it normally.

Shock
Shock damage does an extra 50% of damage when used against electrical objects, computers, and the like. However, it does 1/2 damage to all other objects, and Armor DR and Natural DR affect it normally. When targeting a foe wearing or made of metal, the attacker has a +4 to their attack roll.

Acid
Acid is a potent energy type against most objects. When targeting an object, Acid ignores the first 10 points of hardness an object has, and does not do 1/2 damage to objects. It is affected normally by Armor DR and Natural DR.