NG Sky King

Crew
1 Pilot

Health Ratings
Main - 130, Rear Jets x2 – 40, Side-mounted Rail Gun/MM-launcher x2– 50, Nose Laser – 40

Check
Pilot (Hover)

Armor Bonus
+4 (for driver) +3 (for vehicle)

Speed
5015 ft Fly (Average) [570 mph]

Acceleration/Deceleration
75/60

Size
Huge (5x15) 17 ft tall, 5 ft wide, 12 ft long, 2600 lbs

Cargo
Minimal

Power Source
Nuclear (12 year life-span)

Sensors
PLACEHOLDER

Defenses
Good MR, DR4/Amazing

Temperature Rating
+/- 1

Pressure Rating
4 through 8

Price
1.5 million credits for a complete, fully armed version, 750,000 credits for one without weaponry.

Vehicular Slam (Good MR)
Cost: -- Credits, Availability: --, Damage: d8 Bludg., Critical: 20 x2, Range: --, Weight: --, Capacity: --, Ammunition: --, Special Qualities: --, Description: Vehicles can ram into targets, so long as they are moving faster than them, or can maneuver into them somehow. See the Vehicular Smash page for more information.

NG-101 Rail Gun x2 (Good MR)
Cost: 70,000 credits, Availability: Rare, Damage: d4/6d6   Pierc. / Bludg., Critical: 19-20 x2, Range: 800 ft, Weight: 48 lbs, Capacity: 600 shots , Ammunition:  Rail Gun Bullet  or  Specialty Rail Gun Bullet , Special Qualities: Special  Burst ,  Projectile, Fixed , Description: This weapon functions identically to the one listed in the weapon's section, aside from the following. First, both weapons can be fired at once at no penalty. A burst from both cannons striking a single target does 2d4x10 damage. However, the weapon's "Fixed" quality means it cannot be used for suppressive/area fire. It can only strike at individiual targets in a cone in front of the vehicle.

Mini-missile Launcher x2 (Variable MR)
Cost: -- Credits, Availability: --, Damage: Varies, Critical: Varies, Range: 1,000 ft, Weight: 20 lbs, Capacity: 6 missiles, Ammunition: Mini-missiles, Special Qualities: Volley 2, Description: Description: This weapon's various qualities, aside from range and capacity, is determined by the missile loaded into it. A list of mini-missiles is located in the Explosives section.

Nose laser (Good MR)
Cost: -- Credits, Availability: --, Damage: 4d6 laser, Critical: 19-20 x2, Range: 800 ft, Weight: -- lbs, Capacity: Inf., Ammunition: Powered, Special Qualities: Fixed, Description: This weapon can only target foes in a cone directly in front of the vehicle.